This section of Navigator is the entryway to the extensive listings of vetted projects exploring uses of emerging technologies contained in the Horizon Project data set — easily the largest database of its kind in the world. Multiple avenues and tools are provided for searching — a sophisticated map interface, keywords, regions, technology, and much more. Multiple search terms are permitted, but keep in mind that the more search criteria used, the smaller the resultant set will be. To submit a new project to the data set, click on the Contribute Content link below.
Project Locations
Projects
Gaming R&D Lab: We have developed a Gaming R&D Lab to support the Game-Based Learning and gaming research and gaming development initiatives that are starting ... Project
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TAG: Gamifying the Learning Environment: The idea is to shape the curriculum into a game. Rather than assignments, students will embark on Quests, earning Experience Points, Leveling ... Project
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Globaloria: Globaloria is the nation's first and largest social learning network where youth (middle school and higher) develop digital literacy, STEM skills and ... Project
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CYBER TEAMS: Our school district is using the funds to blend best practice learning methods with the latest in technology to better prepare students for 21st ... Project
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Math Bingo App: A third grade teacher at Millstone Elementary School in New Jersey is using the “Math Bingo” app to help students master math concepts through gaming. ... Project
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Using gaming to improve second language English Literacy: The use of English as the language of teaching and learning (LOTL) is problematic in South Africa, a country with eleven official languages and where low ... Project
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Game Designs Online: Big World Learning created an online course that brings together educational experts, gaming professionals and young learners over 10 weeks to learn to ... Project
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Ontario Grade 3s learn social studies with Sim City iPad game: Third graders at HTS Independent School in Ontario, Canada, are using the SimCity iPad game to learn about the similarities and differences between rural and ... Project
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GAMeS Lab at RU: The purpose of the Games, Animation, Modeling and Simulation (GAMeS) Lab at Radford University is to design interactive mobile games and study their ... Project
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Qizbox: Bowling Green State University’s QuizBox application creates a social learning environment to enhance the real classroom lecture and presentation ... Project
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Gaming to Help Communities: Gameful is a network for gamers and game developers to brainstorm and collaborate towards making positively impactful, world-changing games. The developers ... Project
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