The carefully selected press clippings and resources in this section have been chosen to provide a clear sense of both the forest and the trees in the landscape of emerging technology. Included are not only information about the technologies themselves but also clues to the context within which they are developed and used. New ideas, experimental projects, challenges and trends, substantive research, views on the future, and more, are discussed in the articles here. Eight categories of curated content provide both the latest news and the most important seminal works related to the technologies that have been studied in the Horizon Project.

Student-Created Video Games Enter Science Class: Many schools are participating in Globaloria, a U.S. program that enables K-12 students to design educational games with global and social relevance. This ...

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gartner.com

Gartner's 2012 Hype Cycle for Emerging Technologies Identifies "Tipping Point" Technologies That Will Unlock Long-Awaited Technology Scenarios: "The Hype Cycle graphic has been used by Gartner since 1995 to highlight the common pattern of overenthusiasm, disillusionment and ...

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chronicle.com

Why Online Education Won't Replace College—Yet: The author of this article describes five fundamental problems with MOOCs he has discovered in his own experience of ...

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cnn.com

Gaming Reality: Quest to Learn is a public school in the U.S. that bases its curriculum on game theory and game mechanics. ...

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technologyreview.com

Controlling a Computer with Your Eyes: ... "Researchers at the Imperial College of London have developed an affordable technology that could ...

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Audio: Designing Multi-Device Experiences: This podcast discusses the importance of context in designing a mobile experience, and how to ...

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mashable.com

7 Ways to Educate Yourself Outside the Classroom: Mashable has created this shortlist of the current seven best alternatives to traditional education. ...

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Why Web Literacy Should Be Part of Every Education : ... This article makes the case for the importance of teaching students web literacy early on, just ...

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6 Apps for Exploring the Renaissance: This article lists six apps to help users understand and better interact with renaissance art. ...

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