The carefully selected press clippings and resources in this section have been chosen to provide a clear sense of both the forest and the trees in the landscape of emerging technology. Included are not only information about the technologies themselves but also clues to the context within which they are developed and used. New ideas, experimental projects, challenges and trends, substantive research, views on the future, and more, are discussed in the articles here. Eight categories of curated content provide both the latest news and the most important seminal works related to the technologies that have been studied in the Horizon Project.

blogs.kqed.org

Video Game Portal Enters the Classroom: Steam is a free online game platform allowing users to download games and interact with other ...

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hindustantimes.com

Technology in education: ... This Indian columnist discusses the ways in which India's educational system is limiting and the ...

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npr.org

What's Driving College Costs Higher?: This Fresh Air story from NPR explains the debt burden of students and explores the underlying causes of ...

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thejournal.com

13 Must-Have Gadgets and Apps for Educators: ... Leslie Fisher and Hall Davidson, two education technology professionals who presented at FETC, ...

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readwriteweb.com

Read My Cat Ears: Necomimi, a neuro-fashion technology company, has released brainwave-operated cat ears that perk up when wearers are ...

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My Teacher Is an App: This article explores how more than ever, students are learning outside the classroom via mobile apps. The technology supports and encourages informal ...

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How Mobile Apps Are Changing Classrooms and Education: This article describes how mobile apps are adding to the in-classroom experience as well as extending the classroom outside of the building. In the ...

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insidehighered.com

Accounting for Innovation: ... As accounting is changing, the higher ed accounting curriculum needs to change with it. ...

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The Only Game in Town: This article discusses the potential of augmented reality games that allow the player to interact within a narrative. David Fono, lead designer for the ...

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